COMING Q3 2019 

Material Segmentation uses a neural network to automate masking, enabling Artists to separate textures from scans or images. A huge time saver, and just one of the brilliant modules in ArtEngine.

Scanning the real world provides great richness and variety to the asset library, however scan-based workflows also mean there is unfortunate amount of preparation needed to use these scans. Artists are required to spend a lot of time masking images to highlight the exact, individual components they require. 

The Texture Segmentation module automates the masking process with a neural network based solution that automatically identifies and masks out the different homogeneous textures that exist in a heterogeneous scan or natural image. This module fully automates what is traditionally a slow and highly manual task for Artists.

Speaking as a texture creator, Artomatix truly is a God-send. The material synthesis features allow me to speed up the processing of my raw scans by at least 50%.”

EDUARD CALIMAN – 3D Visualization Artist In Architecture


This module within ArtEngine automates the masking process with a neural network based solution that automatically identifies and masks out the different homogeneous textures, and generates outputs from each.

Sometimes you just want to remove aspects of a texture from a material. Our texture segmentation feature enables you to do so, identifying specific areas to mask, flagging them for automatic removal. This is ideal for both final touch-ups of textures, and cleaning up problematic areas in scans. Holes; dirt, blur, all swept clear across every texture map at once.

AUTOMATICALLY SPLIT TEXTURES                         

More than merely highlighting areas to remove, texture segmentation can be used to separate out two, or more characteristics of a texture. A single scan of the ground can become distinct soil, dirt, and foliage textures when combined with mutation.

Texture Segmentation Use Case

Use Case: Automating workflows.

Time saved: 45 minutes per material.
A game studio that has decided to go down the photogrammetry route with their latest game may have a preliminary asset gathering stage in which the team goes and captures lots of different scans that will be applicable to their game. Once scanned those artists would have to process them by hand. Using ArtEngine from Artomatix, they can apply their scans to Texture Segmentation and gain automatic masks to separate the textures out. 

Texture Segmentation

The Texture Segmentation module in ArtEngine uses a neural network to recognise and separate out different textures from within a scan. It will automatically draw masks over these areas which means that an artist can feed a complicated scan into the node and split it up into its constituent parts. 


If your studio would like a customised demonstration of the ArtEngine product from Artomatix, please contact us and we’ll book you in. 

Guided Demo

Artomatix has built the world’s first 3D art engine. Our set of products and services help people to express their creativity. We believe this technology has the potential to significantly change every industry exposed to 3D content: video games, movies, special effects, industrial design, and beyond. Our team works where art and technology collide.

  • Artomatix, The Greenway Hub, Grangegorman, Dublin 7
  • [email protected]

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