The perfect companion for a scan based workflow, this module automates the time consuming tasks surrounding scan clean-up and grooming into game-ready assets.

Material Synthesis has multiple applications. It enables you to create new larger materials from smaller samples, it also automates the removal of seams to ensure materials can tile perfectly, a tedious and arduous task that can slow down production workflows.

Materials Synthesis allows you to remove unwanted features—for example, if you wanted to remove graffiti from a wall texture, or stray objects from grass or sand, then this feature is perfect. Material Synthesis is the foundation of a new scan-based workflow, a perfect companion to photogrammetry.

Speaking as a texture creator, Artomatix truly is a God-send. The material synthesis features allow me to speed up the processing of my raw scans by at least 50%.”

EDUARD CALIMAN – 3D Visualization Artist In Architecture


The Material Synthesis Module can be used to solve specific steps in the artistic workflow, making significant time savings, and turbocharging creative productivity.

A really useful application of Material Synthesis, this application uses AI to grow sample materials out to larger sizes. Take in a 1K material and grow it out to 8k for example.


Mutate PBR materials into infinite new variations, making them seamless. This module can also automate the removal of unwanted features, saving hours of painstaking effort. 


Seam Removal, Material Mutation and In-Painting can be applied either in image space or directly to the surface of a mesh through its UV space.

Material Synthesis Use Case

Use Case: Photogrammetry clean up
Time saved: 55+ minutes

When grooming a raw photogrammetry scan into a final game asset, Artomatix is now the default tool of choice.
Taking the baked results of photogrammetry software like Agisoft or Reality Capture Artists can immediately bring the results to Artomatix, wherein they can begin to polish it. If there is blurring or other problems areas in the scan they can quickly be masked, and the areas are filled to deliver clean, homogenous materials.

Seam Removal

This feature allows artists to automatically remove seams on all of their maps in a fraction of the time of standard seam removal procedures. ArtEngine takes this arduous process and enables you to remove seams in just 30 seconds. You can also specify areas to ignore or keep intact before removing the seams.

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Texture Mutation

Generate seamless variants from an input material and grow it to your desired size. This can be used to avoid all assets, that use the one material, looking exactly the same. It can also be used to grow a material out to a bigger size without having obvious repeats. Performed in under a minute, Texture Mutation brings greater variety and life to the environments you create.

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Direct On Mesh

In just minutes, you can texture a UV-mapped model in seamless fashion from a material and generate texture variations on a UV-mapped textured mesh.

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If your studio would like a customised demonstration of the ArtEngine product from Artomatix, please contact us and we’ll book you in. 

Guided Demo

Artomatix has built the world’s first 3D art engine. Our set of products and services help people to express their creativity. We believe this technology has the potential to significantly change every industry exposed to 3D content: video games, movies, special effects, industrial design, and beyond. Our team works where art and technology collide.

  • Artomatix, The Greenway Hub, Grangegorman, Dublin 7
  • Ire: 00353 1 556 3624
  • USA: 001 415 231 3731
  • UK: 0044 2071 8304248
  • [email protected]

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