Transform scan-based textures into production ready assets Artomatix automates the repetitive tasks tied to scan-based texturing. Allow Artomatix to optimise your photogrammetry pipeline.

Flexibility
Entertainment

Create immersive and realistic environments for your end users.

Repetitive tasks automation
Product visualisation

Create accurate and appealing representations of your products.

Guide your work precisely
Texture libraries

Offer varied and realistic textures to your clients.

Post Processing with Artomatix

We take your raw baked textures and process them into high quality textures, ready to use with 3D models

In a snap, turn your rough photogrammetric scans into usable assets

De-Lighting

Remove unwanted shadows

Subtle gradients of light can occur during the scan capturing process. Artomatix de-lighting automatically detects shaded gradients on textures and removes them. This means materials appear consistent and uniform when applied to 3D models. These shadows and gradients are especially noticeable on tiling textures and this feature solves that issue.

Seam Removal
In-Filling
In-Filling

Remove unwanted regions from a texture

In-filling allows users to easily remove unwanted aspects from their materials; whether these are holes in the scan or simply undesirable areas. It automatically fills the deleted space with new “imagined” data that fits in naturally with the rest of the surface. This feature is especially useful when grooming 3D scans as it works simultaneously across all PBR maps.

Seam Removal

Remove seams and create tiling textures

Tiling textures give artists the flexibility to add detail to an environment without needing many unique bakes. Before a scan of dirt, gravel, or fabrics may be used as a repeated 3D tiling asset they must first have their seams or borders removed. This Artomatix feature offers the quality of a hand-removed seam with the benefits of an automated, procedural approach.

Texture Mutation
Shape From Shading
Texture Mutation

Create variants of a texture and grow the resolution

Texture mutation creates variations (“mutations”) of a PBR material inspired by the input. Mutations may remain at the input resolution, or can grow the material to larger sizes. For instance, a user can input a 2K material and specify an output size of 4K, receiving a final material - automatically made seamless, at this higher resolution.

Why use Artomatix


Outstanding Quality
Outstanding Quality

Our proprietary algorithms and AI processes bring the best results on the market, reliably creating quality textures of any material.

Automaed Solution
Automated Solution

Artomatix optimises your pipeline, reducing much of the manual effort required to take a scan, and turn it into a production ready asset. This saves you time, effectively lowering the cost of the process.

fast turnaround
Fast Turnaround

Artomatix technology is built to scale, and can deal with large backlogs of textures efficiently.

Use Artomatix on any type of material

Organic Materials
Organic Materials

Wood, bark, grass and sand amongst others.

Man-made materials
Man-made materials

Concrete, brick and rusted metals are processed effectively.

Complex materials
Complex materials

Artomatix supports textures that incorporate structure and symmetry patterns.

Supported Texture Maps
  • - Diffuse / Albedo -
  • - Normal -
  • - Displacement -
  • - Roughness -
  • - Curvature -
  • - Ambient Occlusion -
  • - Metalness -
Supported Image formats
  • - JPG / JPEG (8-Bit) -
  • - TGA (8-Bit) -
  • - PNG (8,16-Bit) -
  • - EXR (16,32-Bit) -
  • - TIFF (8,16,32-Bit) with exceptions -
Up to 8K Output Resolution

Want to gain access to our tools and features? We offer tailored services to process your materials for you, or you can directly integrate our backend to your workflow through our SDK.

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